I’m implementing a cinematic VR experience and need to preload 70gb of data. The catch is that each frame is a model with 200k polys, a 2k texture and an own material (This is the data I received). In order to play the frames like a sequence, I need to preload them. However, I am getting out of memory errors. I’m on a 64GB ram machine btw.
- Drop all frames in the scene - crash
- Have one actor, dynamically load the mesh and stream the texture - too slow, crash
- Put 400 frames of data in sublevels, stream the levels - BEST APPROACH SO FAR, but crashes in the editor with too much frame data
Currently: Trying to use world composition for loading, but it crashes immediately.
I’d be glad for any help.