in my attempt to impose structure on my blueprints im trying to get all code inside functions but i discovered that i cannot use the timeline or delay nodes outside of the event graph.
what is the preferred way of firing animations and delays from within functions?
i found a half solution of calling a function from the timeline and passsing in the alpha, but that soon became an even bigger mess when i needed to add logic before the timeline and after it.
also does anyone know how, when i use a timer to call a function, to pass the required variables to the function when the timer fires?