The memory did reach past its limit with 114k memory, but I was going to delete some buildings until it all started to be collided into one area as I was moving around the map. There are even some prefabs that completely disappeared or spawned in the middle of the map. I don’t know what can even cause this but now I have to start all over again. Also, even with cell memory, my memory still went past its limit even when the prefabs were completely across the map from each other.
I seen this issue pop up in posts many months back. Don’t remember a solution or reason though.
Have you got the prefabs still attached to the prefab root or put into seperate folders ?
Have you got OneDrive backup on your projects folder ?, it conflicts with UEFN, but usually just “undeletes” odd things here and there.
Could imagine it restoring stuff to an earlier transform location, if it thinks it needs restoring because it doesn’t communicate changes with UEFN too well ???..
did you put the prefabs in this location when you first placed them down ?
What cell size and loading range are you using ?