This question is for Epic or anyone in the know In the roadmap at the moment, I see that Prefabs has been added as a feature, for around September. The card is here. Will this prefab functionality allow us to snap shot constructed instances within a map and create a prefab asset? I posted a question on AnswerHub for something like this when using Apply on a BP Instance(which only does properties of a BP).
Basically, the idea is that, if I create a set of objects and they have components, and those components have data(like say the SplineComponent), I want to be able to snapshot that instance and create a prefab of it. That way, I can then drag it out, at any point, and have it instance with that data in the map. But importantly, I want to be able to make a changes to a placed prefab in the scene and then click apply, then have that change applied back to the original prefab and reflected in other placed instances, even instances in other maps. Thanks! Hopefully somebody from Epic can answer!