Not sure if this is a missing feature, bug or something I haaven’t figured out yet.
Can Prefabs with nested collections be linked with a Prefab Seed Linker?
I have a sample prefab that holds two Prefab Collections (each of those has 2 unique prefabs):
TableWithDeco (Prefab):
- Table (Collection)
– Table1 (Prefab)
– Table2 (Prefab) - Deco (Collection)
– Deco1 (Prefab)
– Deco2 (Prefab)
If I place any of the two collections (Table or Deco) directly in the level, create copies in the scene, link those together, and then randomize, all works as expected, they will have always the same result.
However, if I place the TableWithDeco prefab multiple times (or make copies in the scene), link those through a Prefab Seed Linker, and randomize via the Prefab Randomizer actor, they will have different randomization outcomes.