Prefabricator - Open Source Prefab Plugin

Documentation indicates replication is supported. However when I spawn a prefab at runtime on the server (using the SpawnPrefab node), it is not replicated to the client(s). I’m testing with a simple prefab containing a single static mesh. Prefab asset has the “Replicates” boolean checked.
UE 4.25.1
Win10 x64

is this a bug or is there something I’m missing?
Thanks