I’ve published a new release on github. It will also show up on the marketplace in a few days
Download 1.2.0 from here: https://github.com/coderespawn/prefa…ases/tag/1.2.0
Version 1.2.0
- New: Prefabs now store soft refernces to assets and the references can be viewed from the reference viewer. This keeps the prefab from breaking when the assets are moved around
- New: Added Upgrade option in the Prefabricator Tool button’s Advanced submenu. This upgrades all the existing prefabs in the project to the latest version, adding soft references
- New: A new blueprint node to randomize a prefab actor in the scene (Global function node RandomizePrefab)
- New: Project settings to control automatic updates of prefabs in the level [Contribution from @iniside]
- New: Project settings to control default pivot location when new prefabs are created [Contribution from @iniside]
- New: Save an existing prefab in the level as a new asset [Contribution from @iniside]
- New: Unlink prefabs in the scene to turn them into normal actors
- Fix: Fixed prefab collection loading issues in non-editor builds which was causing randomization to not work