Prefab as Varibale to Blueprint - help pls

Hi! I’m making “procedurial” spline based builder. I can add static meshes and one Instance Material and make it Tangent how you can see on Screenshot.

But my mission right now is a add posible to add Prefabs to it, but i have no idea how to add a slot for it.


For other settings I was used StructureBP as you can see on picture bellow.

Have no idea how to solve this…

Hi XimovsYZ,

Add another variable to your structure which is a reference to “Actor” - you can then “Spawn” your Prefab actors (Blueprints) and set the Actor reference to them. Use their “Class” for your source data for creating them.

This what i want to get.


There I was addet Actor Reference Object to StructureBP

I’m not sure is it right node to spawn Prefab(I think it’s wrong), how I can spawn this prefab same way like mesh?
image
This is how I spwan mesh.

This is how I did it in rdBuildBuddy (ignore the top BaseFactory code) - attaching the newly spawned actor to your parent actor makes sure everything moves as one…