We can see in the video that the path I drawn in the world shakes when i move the character or turn around. Is there any ideas to fix it?
I am using UGameplayStatics::PredictProjectilePath and USplineComponent/USplineMeshComponent to draw it.
Did you ever figure this out?
Hi there @Forre, hope you’re well!
This topic has been moved from International to World creation.
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Thanks and happy developing!