Working on an angry birds style game for Android/iOS.
Decided I wanted to add an aim assist so that people could see the path that the projectile will take before launching it. Problem is, that having that aim assist set up like I have above crashes my game on Android (Tested on a One Plus 6T and a Galaxy S10+) after it is active for 35 seconds or so. When I edit the blue print to do everything but spawn the sprite I’m using for the aiming, it doesn’t crash.
RAM usage doesn’t go up while using the aim mechanic, but without fail, after 30-40 seconds of aiming, the game crashes.
Tried adding a delay to the initial touching of the projectile, to automatically trigger a launch after 15 seconds, since most people wouldn’t ever take that long to aim, but even with that, it will still sometimes crash after multiple aims.
Any input or ideas are welcome, and I can post the rest of the launcher BluePrint if that will help.