Predict future position of an object / run multiple simulation

I’m interested in how to predict the future position of a physical object in Unreal Engine 5. Specifically, is there a way to calculate what the state of the world will be in 5 seconds from now? Additionally, is it possible to run multiple worlds in parallel, each initiated with different parameters, so at the end of the simulations I can see the outcomes based on those parameters?

Here’s the context:
I aim to deepen my understanding of the engine and explore its capabilities. This need arose during my next project where I detected a vehicle approaching an intersection, and I wanted the car to slow down to 5 km/h. To determine how aggressively I should slow down, I could use a binary search. By simulating multiple worlds simultaneously, I could quickly find out the necessary adjustments to achieve the desired outcome.

For now, I’m just experimenting with the framework and thought about researching the following possibilities:

  • What will be the state of an object x frames or 2 seconds from now?
  • Is there a capability to simulate multiple worlds simultaneously?
  • I noticed that there’s a feature to predict a projectile’s path. Is there similar to this but for what I mentioned above? Something like predict the car position after 100 frame or x seconds. (If there is no user input, just run the physics engine)

I’ve just started getting acquainted with the engine, so please excuse me if I ask something nonsensical. Thanks in advance for your help!