Predefined jump points in 3D space for easier navigation

Hello everyone, I would like to use Twinmotion together with Quest 3 as a VR solution. This works well for the most part, except for the navigation in VR mode. I will be at a exibition soon and will show our product to selected visitors via VR. Now the inexperienced visitor should put on the glasses himself and “walk” around the product. Now I can explain the navigation to the visitor using the controllers with the “navigation whip” and the visitor can then practice a bit to get to grips with it - that’s complicated. It would be much easier if I could navigate to specific points in the 3D space by “pressing a button” so that the inexperienced visitor doesn’t have to worry about the unusual way of navigating. Is there a way to do this? Is it possible to specifically address individual points in the 3D space which I can then jump to by pressing a button on the controller? Or is there another way of navigating in 3D space via VR? I look forward to constructive feedback - thank you! Udo