during optimizations of our mobile game I stumbled upon this problem, precomputed visibility is working only if I move the camera so at start when the camera is static I get the warning NO PRECOMPUTED VISIBILITY even though I am within the cells. All I need to do is move the camera slightly and everything starts working. The problem is that we don’t move in our game only rotate which will not “repair” the precomputed visibility.
Is this a known but or it is something new?
Just an info our camera is automatically created it is not in the editor just pops in with the player.
PS: Quick fix is to teleport the player somewhere and than back, kind of ugly though.