Precision Zoom for Shooter Mechanics (keep same crosshair location while zooming) - I’m looking for help with this problem.
I’m looking for a way to have camera always looking at the same location while zooming in(and not moving the camera with input events.)
Here’s a close up shot of how much the crosshair moves while zooming in and out:
Here’s an attempt at fixing the issue… but no real progress.
Aim Location is accurate, but it’s not finding the right look rotation it seems. (it’s weird because it was working better for a bit but then suddenly made things worse.)
I don’t see an option to change the focal length, only the field of view, which distorts the image, if changed. A higher field of view starts to make everything fold in on itself, like a fish-eye lens. And a lower field of view makes it so you see less of your surroundings. Which isn’t necessarily a bad thing when you’re trying to focus in on your target.
But lowering the value from 90 to 45 does give it a zoomed in look. However when transitioning, it can give the player a bit of a sickening feeling. But you can make the zoom transition much quicker to negate this feeling. Thanks for the answer, Crow87!