Precisely positioning spline points

Either I’m dumb stupid and blind, or there is in Unreal a spline system in which one cannot position spline points with any accuracy?

If I need 2 spline points to be on same X axis, and I move one to be on the right spot, then is there really no way to set another at the same world-X in the editor?

If I want to make a perfect alignment with another actor, there is no way?

If I just would like to know one spline points position (transform) for what ever reason, there is no way?

(I am aware of blueprints etc, but I’m thinking Editor here, it cannot be the idea that one has to code just to align a spline point?)

Thanks :slight_smile: