Is there a way to do a very precise rotation in Reality capture?
The usual tools (“Set Ground Plane”) are not very precise.
Hi @godardp
There is no such option.
Do you mean like angle settings?
HI Otrhan.
We can turn the circles symbolizing the x, y and z axes (Menu/tools/Set ground Plane).
But it is not precise.
Is there another possibility to turn the mesh in a accurate way ?
In SCENE 3D/TOOLS/Mesh Model/Info Panel:
there you have options to rotate reconstruction region precisely (according the rotation angles).
When you set the wanted rotation, then you can set the ground plane following this region:
Unfortunately, there is no other option how to do it. You can also try control point with known coordinates to set the region and then plane according it.