Precise charge jump

Hi! I would need some help to create a precise charge jump that goes forward and upward. My main movement is jumping, theres no WASD for walking etc. I want to look at a place then hold space for the right amount of seconds to do a precise jump. Like in jump king but for a true first person. Here what I have for now that only goes up, not sure how to combine the same thing to also go forward.

Im a visual learner, so if you can, post an image of the BP. If you cannot, ill do my best to understand :slight_smile:

Hey @VeteranNinja!

Hope this helps :innocent:

I will give it a try! thanks alot!

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Oh and btw for dynamic force, check this out:

Or this:

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thank you! litterally what I needed! :smiley:

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To jump to a target, should probably linetrace to get the loc and use one of the suggest projectile velocity tools. The add vector after the trace is bumping z up to offset for capsule.

I called that from IA Jump event:

BTW,if you haven’t already done so, may want to set air/falling braking to 0 on movement comp so air drag doesn’t slow down the launch lol.