I have a hard time trying to make a viable prebuilt (sources striped) package of my Plugin.
The builds kinda works fine for the Editor, as they are dlls, there is no compilation required for the “end-user”. (the usf files still needs to be copied manually, but that’s fine for now).
But I cannot get the MyPlugin-Static.lib to be linked with UE4Game.exe “Development” build once the Sources as been removed from the plugin folder. I get:
1>EXEC : error : Couldn’t find referenced module ‘MyPlugin’.
I tried several commutations of builds between a github clone, official install, plugin in Engine plugin sources, plugin in uproject plugin sources… but in vain.
Is it even possible to distribute a prebuilt plugin with striped sources ?