Pre-record character input


I’m not sure if something like this is possible. I’m basically trying to figure out if there’s a way to pre-record an NPC’s movement and then be able to play that movement in-game. That is, during development, I’d like to be able to possess a pawn, have the engine record me walkin around and looking in various directions, stop the recording, and then I’d assign that recorded movement to an NPC. For my final project, I’d want to be able walk up to this NPC, prompting the NPC’s pre-recorded movement to play.

Anyone know how I’d be able to do this?


I figured out how to do this, but it was so complex that I don’t super wanna explain it all here. Feel free to message/tag me if you’re tryna figure it out :slight_smile: