For some reason there are no answers to this issue, and I have seen this asked several times but all at some point last year. So someone please tell me, at this point in the development of the engine, is there a way to pre load assets to be created during gameplay to eliminate the “stutter” on android/ mobile devices? On first call, particle systems, actors, anything that has not been loaded into the current level, causes a frame rate drop to 0-1 fps while it loads the asset. After this initial load the asset is called instantly.