Is there a way to pre-group or pre-attach static meshes WITHOUT having to use actors? Currently I just drag them into the editor and attach them to one another there. My usecase is a wall for example. Top, Middle, and Bottom sections. Obviously once I drag it in, attach the pieces, I can just copy and paste from there, but am looking to see if there’s a way to pre apply this process (e.g. Editor feature NOT a runtime feature) without using actors.
I don’t want the additional overhead of actors. I don’t need actors. I know they can be used here for this, but again I don’t need to want the overhead of actors.
I don’t want to merge the actors either. I just need them conveniently grouped for quicker placement. This would strictly be an Editor feature I don’t need this behavior for runtime.