Pre-group/attach static meshes in Editor?

Is there a way to pre-group or pre-attach static meshes WITHOUT having to use actors? Currently I just drag them into the editor and attach them to one another there. My usecase is a wall for example. Top, Middle, and Bottom sections. Obviously once I drag it in, attach the pieces, I can just copy and paste from there, but am looking to see if there’s a way to pre apply this process (e.g. Editor feature NOT a runtime feature) without using actors.

I don’t want the additional overhead of actors. I don’t need actors. I know they can be used here for this, but again I don’t need to want the overhead of actors.

I don’t want to merge the actors either. I just need them conveniently grouped for quicker placement. This would strictly be an Editor feature I don’t need this behavior for runtime.

Was able to find a way. Made an editor widget that spawns in my actors, groups them, and attaches collision to them. For anyone trying to do the same look into making an editor utility widget starting with the below tutorial.

You’ll find BP functions in the Editor Tools context for spawning in objects. You can then store the spawned references to an array and call the GroupActors editor tool function to group them.