Pre-game control possible? (Relevant for PUBLISHED ONLY)

Note that this is relevant for published island only, since any local testing skips this pre-game phase.

On published island game will allow some time for players to gather. This time is configurable through “game start countdown” in the islandsettings device.

So if my tests are correct, verse device OnBegin is called when the first round starts, not before.

There is no way to control through verse anything that is happening during this “waiting for players” time?

I got tricked into thinking that it should be possible, since there is this cinematic device which could be configured to start as soon as player connects to the pre-game so there is a logic out there. Just does not seem to be accessible through public verse.

Example: Let’s say I want to put player into stasis until the round starts. So during this “waiting for players” phase player should not be able to move. It can’t be done.

Or has anyone figured how to access time before the round start?

Ideally, I would want to have a callback started as soon as the server has done with preparation and before it allows players to join. Then I could setup onspawn event for example and be ready for players as they spawn.

I am pretty sure that there is no way to do that. Testing it would be extremely difficult anyway, since we have no way to run pre game before publishing.

If you want to just freeze players you could use a mutator zone in your lobby

Freezing was just an example. I’d love to have general control during that phase. Thanks!

We are pretty much having to hack what we want to work in UEFN so far :rofl:

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