pre configure level or map's nav mesh

hi

in cases where nothing really changed, is it possible to use a prior built nav mesh instead of having the nav mesh update again
particularly in cases where your nav mesh is relatively large and takes time to update

thanks

Hey there @barbrian0723! It sounds like you’d like to stop automatic navigation mesh regeneration in editor. This can help with large world partition projects where it’d be better if you updated it manually instead of shifting around the entire mesh across the entire world in memory every time you move a table 3 inches. Hope this helps!

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