Hi, I’m curious about a functionality that I tought it’s lost or something.
Back to the times of UE 5.0 and 5.1 before opening a level I right clicked it and a notif shows that shaders are compiling, that increase the editor performance and avoid the “death waiting time”.
Now I can’t make that (UE5.4.2) and it’s very annoying because you know, the time that takes open a level and load all the stuff (For example the modular levels preview).
So If anyone have a solution to avoid the death time or a method to precompile lvls in the editor I would appreciate it too much.