Hello there, Odyssey v3.1.56 is now out !
Odyssey v3.1.56 Changelog
We got the first feedbacks from the users and an update is online for Odyssey :
Here is the changelog :
- Feat: If Vector Paint Bucket is used on an object → automatically select the parent Colour Group,
- Feat: Activate Support UV From Hit Results by default in templates,
- Feat: Add animationcut creation button in board view and sequencer toolbar,
- Feat: Add lighttable button in board view and sequencer toolbar,
- Feat: Add “Animation” asset in the “Animation” category in content browser menu,
- Feat: Add an option to drag the current metakey and all its next metakeys via control modifier,
- Fix: When the scrub line is on a frame case you want to delete it creates another one,
- Fix: In Eraser Tool, mPaintEngine.RasterBlock is sometimes nullptr, so it crashes,
- Fix: When Windows interface DPI is different than 100%, the passepartout is acting wierdly,
- Fix: Use the right icon for the palette in content browser menu,
- Fix: Board view animation background thumbnail doesn’t use the background checker settings,
- Fix: Crash when closing a painter editor and opening a new one,
- Fix: Crash when creating a note in a LevelSequence,
- Fix: Crash when adding layers to folder.,
- Fix: Convert to stagger cell crashes.,
- Fix: Out Of Pegs Glitches.
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nb : the missing templates comes from an error in Fab/UE.
We have sent a pull request to fix this and it was accepted :
https://github.com/EpicGames/UnrealEngine/pull/13462
Hopefully, it will be added to the next engine update.