Odyssey is a versatile 2D toolset for Unreal Engine 5.6 and above to make 2D animations (using Flipbook or Odyssey Animation assets), to paint on textures (to stylize characters, props, foliages, decals or post-process volumes) and to draw beautiful storyboards.
Odyssey is designed by a passionate team, for 2D artists :
It is compatible with graphic tablets (pressure, tilt, azimuth...).
You will find a long list of numerous brushes and tools to be used on bitmap and vector layers.
Whether you prefer the 2D or 3D viewport, you can zoom, pan and rotate your canvas.
The animation editor offers features like light table (onion skin), "shift-and-trace", stagger cells, flip (scrub) through shortcuts, automatic inbetweens... and so much more!
Hi guys, thanks for release!
But at this moment I can’t see your panel in launcher for some reason. Plugin was installed but nothing there. What am I missing?
Hi, thanks for reporting the problem.
It’s already reported to EpicGames.
In the meanwhile, you can create any other kind of project and activate Odyssey manually in the Plugins panel.
Once you’ve done that, Odyssey’s template projects should be visible in the Project Browser.
Hello, I purchased Odyssey when it was related as a paid product. Is there any reason to keep that version, or is the free plugin the supported direction? Thx!
First of all, thank you very much for supporting Praxinos and Odyssey development when it was a stand alone software.
This version will not be supported any more: the fact Odyssey was turned into a plugin makes our work much easier for a small team like ours, as we can focus much more on developing new features and improving the old ones.
Don’t worry for asking questions Odyssey can be used for texture painting in its own editor (especially to paint Decals, Foliages or Post-processes). If conditions are reunited, you can directly paint on Static Meshes to stylize them. You can create storyboard and 2D animations for characters or 2D fx. And you can also use the 2D animation to turn them into sprites and use them for games.
Tutorials will be recorded later. In the meantime, you can study our website and our user guide:
Just a heads up since Board Sequence is a subclass of UMovieSceneSequence, the new Notes Track is contextual to only Board Sequenes also shows up in standard Level Sequences. When clicking to add to a standard Level Sequence it will crash the editor. Maybe there is a way to hide the track type from standard level sequences or setup something to let it gracefully fail without crashing the editor.