PraxinosCoop - Odyssey

Odyssey is a versatile 2D toolset for Unreal Engine 5.6 and above to make 2D animations (using Flipbook or Odyssey Animation assets), to paint on textures (to stylize characters, props, foliages, decals or post-process volumes) and to draw beautiful storyboards.

Odyssey is designed by a passionate team, for 2D artists :

  • It is compatible with graphic tablets (pressure, tilt, azimuth...).

  • You will find a long list of numerous brushes and tools to be used on bitmap and vector layers.

  • Whether you prefer the 2D or 3D viewport, you can zoom, pan and rotate your canvas.

  • The animation editor offers features like light table (onion skin), "shift-and-trace", stagger cells, flip (scrub) through shortcuts, automatic inbetweens... and so much more!

Guide: https://praxinos.coop/odyssey-user-doc

Discord: https://discord.gg/gEd6pj7

Website: https://praxinos.coop

Praxinos also provides extended services for custom development and trainings. Feel free to ask for a quotation here: https://praxinos.coop/contact

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Bravo for the launch, very happy to see odyssey available to all and i hope it grows well

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I was really looking forward to this release—can’t wait to try it out! Thanks! :grin:

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Hello guys !
If you have any question about Odyssey, I would be glad to help as much as I can :slight_smile:

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Can any of the features be used at runtime? for example having a canvas, painting, image layers…?

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I hope there can be an introductory tutorial!

At the moment, on Runtime, you can :

  • play pause stop a 2d animation
  • show hide each of its layers
  • control the timing of the animation and its cells
  • decide if you keep or not the animation layer stack in you game (so you have the control over the size of your package)

Everything related to painting is not on Runtime at the moment.
We will add more options in the future. :slight_smile:

Yes it’s planed. A map with blueprints related to runtime capabilities of Odyssey will also be published.

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太棒了, Can’t wait!

太棒了, Can’t wait!

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Hi guys, thanks for release!
But at this moment I can’t see your panel in launcher for some reason. Plugin was installed but nothing there. What am I missing? :slightly_smiling_face:

Screenshots


Hi, thanks for reporting the problem.
It’s already reported to EpicGames.

In the meanwhile, you can create any other kind of project and activate Odyssey manually in the Plugins panel.
Once you’ve done that, Odyssey’s template projects should be visible in the Project Browser.

Hello, I purchased Odyssey when it was related as a paid product. Is there any reason to keep that version, or is the free plugin the supported direction? Thx!

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What an incredibly cool freebie. I work for a large Emerging Media Arts program and the students are going to absolutely love this. Thanks!

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Until the issue is fixed, here are the steps to follow to get the Templates enabled:

  1. Create a blank project using any of the other template projects.,
  2. Enable Odyssey in that project.,
  3. With that blank project still open , create a new project.,
  4. The Odyssey template options should show up then. Create a new Odyssey project.,
  5. Enable the Odyssey plugin again inside that new Odyssey project.

As Fabrice said, this is being fixed by Epic. Thank you for your patience!

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Thank you Sean! We can’t wait to see the future projects made by your students!

First of all, thank you very much for supporting Praxinos and Odyssey development when it was a stand alone software.

This version will not be supported any more: the fact Odyssey was turned into a plugin makes our work much easier for a small team like ours, as we can focus much more on developing new features and improving the old ones.

Thanks again for your support!

Sorry I’m a noob. FOr what use case may I use this? Is it useful for me wanting to “paint textures” on models / meshes?

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Don’t worry for asking questions :slight_smile: Odyssey can be used for texture painting in its own editor (especially to paint Decals, Foliages or Post-processes). If conditions are reunited, you can directly paint on Static Meshes to stylize them. You can create storyboard and 2D animations for characters or 2D fx. And you can also use the 2D animation to turn them into sprites and use them for games.

Tutorials will be recorded later. In the meantime, you can study our website and our user guide:

Just a heads up since Board Sequence is a subclass of UMovieSceneSequence, the new Notes Track is contextual to only Board Sequenes also shows up in standard Level Sequences. When clicking to add to a standard Level Sequence it will crash the editor. Maybe there is a way to hide the track type from standard level sequences or setup something to let it gracefully fail without crashing the editor.