When adding convert instanced static mesh to norml actors functionaility to InstanceTool plugin today, I would like to rename converted actors to relfect their purpse:
Unreal Editor already has the ability to reanme mulitple selected actors at once, but it’s limited:
So I added some format strings to make renaming easiler:
List of implemented format strings:
- %num% Add a ordered number
- %_num% Add a ordered number with “_” prefixed
- %label% Add existing label string
- %level% Add level name of selected actor
- %fname% Add FName of selected actor
- %name% Add only name part of selected actor’s FName
- %id% Add only number part of selected actor’s FName
- %_id% Same as above but with “_” prefixed
Not sure if it’s useful to anyone else, or it’s too simple to be a solid pull request. What do you think?