Looking for a little guidence on some Post process and BP features I am trying to put together.
Got a post process attached to my Player, that uses Custom depth to highlight objects, to mimic a thermal camera(Material1) and to desaturate the scene(Material2), also thrown some grain in for good messure.
But I am running into an issue with my 3D widget (VR Project) when it pops up, I need the widget to be in full colour and not be affected by the destauration, grain or Custom depth highlight.
So when the player sees the highlighted object and interacts, causing the widget Bp to pop up, I need the Desaturation and stuff to keep affecting the scene, but not the widget, which needs to be in colour.
I durrently have it set up to have the Blendweight of the PP to go to 0 when the pop up widget appeatrs, but naturally, this gets rid of the destauration and stuff, which is not ideal
I am sure I am probably missing something simple, but just throwning it out there to see if anyone has an ideas
Any advice would be greatly appeciated