Powerup with custom effect and custom parameters

Hello, today I’m working with Niagara system which has a custom parameter that changes values in a material for the sprite; everything is fine here.

The problem arises with the PowerUp device: I’m using this device to equip a player with a Niagara effect so it attaches to a player bone.

The question is: is there a way to change the Niagara parameter using Verse?

I’m using Verse to pick up the PowerUp, but I can’t figure out how to update the parameter per player.