I followed the RespawnPlayer documentation to have my pawn (Using vehicle template) respawn. It works just fine with no issues. I did this same method with a power up and came across some issues.
For some reason when the player pawn respawns, the powerup spawns at the location of the player pawn rather than its own location. I tried to solve this by adding a separate spawn transform for the powerup with its transform location, but that did not work, instead the powerup shows up nowhere when I do that.
The top part of the image is the Car Pawn respawn logic, the bottom is the USBs (Power Up). Both have their own spawn transforms.
Here is the issue: If I add a sequence after the delay belonging to the Car and connect it to both; Car Actor spawn and the USB Actor spawn the USB spawns with the car’s location.
If i don’t add the sequencer (as shown with this version) the USB doesn’t spawn at all. How would I go about fixing this issue?
Prob_2 is the set up of the respawn inside the car blueprint while Prob_3 is the set up in USB blueprint.