Just trying to figure out how to create a structure that requires power and also generates items.
Things I’ve tried:
- PrimalInventoryBP inheriting from Primal Inventory BP Base Gasoline Burning with Auto Generator graph copied from Base Auto Generator
- PrimalInventoryBP inheriting from Base Auto Generator & StorageBox_Structure inheriting from Base Gasoline Burning.
Neither of those options seem to do what I want, I don’t even get the option to activate within the inventory.
Having PrimalInventoryBP inherit from Base Auto Generate Items does correctly fill the inventory with generated items, but I have no way to check if the structure is powered when I do it this way.
Any ideas?