Power Meter help

Hey guys i’m working on a beer pong game and had an idea to use a power meter kind of like how golf games have like this

Does anyone know how I would go about doing this. BTW this is a PC game not a mobile game.

I’d probably make a widget progress bar, and have a variable that sets the fill amount, as well as the force when throwing the ball.

As Van said, you could easily use a progress bar, that would fill by holding space or mouse click.

Then you could convert that to power.


Like the others have said, Progress bar. As for the variable you can use a Timeline to control the hold time and convert the Current / Max float amount into your percentage in UMG, I do something similar for my grenade velocity hold time sans UMG