Thanks for the response.
I had found the link you provided before creating the post. It’s from 2014 and the link in it no longer works. There is, however, a plugin that does work called “WM Input Manager.” It has functionality for the POV hat, but it’s a total pain in the ■■■ to set up. I don’t want to use it.
I was hoping to do it from the “Windows RawInput” plugin from Epic as it’s small and easy instead of the 3rd party “WM Input Manager” plugin which is bulky and VERY hard to set up.
I don’t know what “key down override” or “onkeydown” are. They don’t seem to be functions in UE, but I’ll look into that and see if that will help.
I’ve tried the “IsInputKeyDown” function, but that didn’t help. It has to be set up with the specific input or “AnyKey.” (If I knew the specific input, I wouldn’t be here asking for help .) And “AnyKey” doesn’t work because it goes ‘true’ immediately and stays ‘true’. I think this is because the axis values are never exactly zero. They always end up being something like 0.000236 or whatever.
I can disable all the axis inputs and then it works fine, but the POV doesn’t cause a hit. I read somewhere that the POV used an axis input, so disabling the axis will also disable the POV. But I have tested the three remaining axis that show up in the RawInput and the values do not change when I hit the POV, so I’m pretty well lost on this one.