Pourquoi la profondeur de champ n’est elle pas respectée sur les materiaux translucides ainsi que les ombres (sans pathtracer) ? (voir fichiers joins) Merci pour votre aide.
Hello ,
This is actually a current limitation of Unreal Engine that is inherited by Twinmotion with translucent materials. This is something that is being looked into improving for future releases, but unfortunately, at this time it is not something that can be changed.
Best,
Raghib
Ok, thanks for your answer.