After viewing some images from the game Gigantic I saw one character which used giant vials or potion bottles that contained liquids that move around when the player moves, so my question is, where do I even start to try to mimic that?
Well, I know of a way, but it wouldn’t be able to splash, just be flat in the vile. Just grab a half-sphere, set it’s world rotation to always face upwards, and place it inside of the vile.
Another idea (yes, it is just an idea) is to place several spheres inside of the file, that would act as liquid, blur the spheres to blend them together, and add a color threshold, though I’m not sure how you’d go about doing that.
Got somewhere of a start, I took your advice and made two different meshes, one 3/4 of a sphere flipped the faces and skinned the top verts to a bone that jiggled, will keep trying to perfect it, any suggestions let me know, thank you!
Two bones, top which controls the entire mesh, liquid and all as the bottom bone controls only the liquid and is centered so even if flipped upside down it will remain in the bottle.
Moving on to learning how to put in bubble effects and possible splashes, like always C&C are welcome, thanks!