I just spent hours chasing down what seems like either insane behavior or a bug to me… I have a pawn with the default character movement component in walking mode.
Although they fly in game, i don’t use the flying mode because that has no gravity. Since they fly they should be able to roll 360 degrees but they could only roll 90 degrees. After that the input action would be firing but my character would not rotate past that.
My camera boom was set to not inherit roll so it stays level. But to get rotation working, I had to create a new player camera manager and set the View Roll Min and Max to -359 & +359… that just makes no sense to me. my camera’s roll is 0 no matter what the player’s roll does, so why are view settings limiting player movement?