Hi there,
this is a request to bring back some CommandLine arguments that used to exist in UDK: PosX (or WindowPosX), PosY (or WindowPosY), ConsolePosX, and ConsolePosY
testing and debugging multiplayer functions is already tedious as it is, but having to move the console and game windows every time I want to do some testing on the same computer (like 99.9% of the time) is getting on my nerves already
now according to the docs these do exist in UE4, I just can’t get them to work. I’ve tried these:
- RocketEditor.exe “D:\Projects\Games\Elium\Code\UE4\CustomGame\CustomGame.uproject” -game TestMap?game=EG?Resx=1280?ResY=720?WindowPosX=20?WindowPosY=20 -log
- RocketEditor.exe “D:\Projects\Games\Elium\Code\UE4\CustomGame\CustomGame.uproject” -game TestMap?game=EG?Resx=1280?ResY=720 -WindowPosX=20 -WindowPosY=20 -log
- RocketEditor.exe “D:\Projects\Games\Elium\Code\UE4\CustomGame\CustomGame.uproject” -game TestMap?game=EG?Resx=1280?ResY=720 WindowPosX=20 WindowPosY=20 -log
ResX, ResY, -log and the rest of the arguments work. WindowPosX and WindowPosY however, don’t do a thing. Same thing happens with PosX and PosY (why are there even Pos and WindowPos counterparts?), as well as ConsolePosX and ConsolePosY - all of them are just useless.
thanks!