PostProcessVolume crashes iOS app on launch with UE5.1.1

Having a PostProcessVolume enabled in a map will cause the app to crash on launch. Even if nothing is on within the volume, if the volume itself is enabled, it causes the crash.

Crash Log

OH SNAPS I FIGURED IT OUT. The post process volume crashes because I have a function that sets a DoF value on Scale, but the Scale variable is disabled in the PP volume. I just disabled that function and everything runs fine, no more crash.

I hate everything but also love it.