PostProcessingVolume priority doesnt seem to be working correctly

Hi Kurylo3d,

I ran a test with the following steps:

  1. Open a blank project
  2. Turn off auto exposure in the project settings
  3. In the default map remove everything but the directional light and the floor
  4. Add two post process volumes make Volume 1 very large and place Volume 2 inside Volume 1
  5. Make Volume 2 have a priority of 1
  6. Make the bloom intensity 0 in the volume 2 and Bloom max intensity in Volume 1
  7. Make a new material and plug a vector 3 with a high value into emissive color so that the material glows
  8. Add a cube to the scene with the emissive material
  9. Move from Volume 1 into volume 2 so that you are inside both volumes

The Bloom behaved as expected in my test. What you might be seeing is the blend distance, if you are within this range the engine will blend in the higher priority postprocess as you get closer to it.

If this isn’t the case please make a test in a blank project that reproduces the issue and list the steps. You can use what I’ve done as an example. Otherwise, there are too many variables that come into play and that makes it impossible to determine the issue unless you take measures to narrow down the issue.

,

Ed

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