PostProcessing graph

Am I the only who is working with post processing? :rolleyes: The problem still exists. For example, I’m stuck with implementing separable Gaussian blur via blendables. Once horizontal pass is done the original unblurred data is lost and I’m not able to do fade in/out in the vertical pass… Please Epic give us the ability to route postprocessing material output to additional render targets, so we can build graphs of postprocessing shaders!