I’ve got one suggestion for the postprocessing pipeline. It would be nice to have the ability to create graphs of post processing materials inside post processing volume (not just having linear one by one ordered call of blendables). Here’s simple image explaining what I mean
It would be extremely useful when creating post effects. Current system is very inflexible and inefficient because all we can do is to feed the previous result into current blendable material… I’m not insisting on having actual graph, but the ability to specify this in some panel would be nice! Also size and surface format of the node should be changeable or this will be limited again.
If this explanation is unclear, feel free to ask and I’ll try to elaborate