I’m using 5.2 and I’m creating a multiplayer game in which I am attempting to use the PostLogin event in my GameMode class to handle when players successfully join an online session. I am launching two instances of my editor on the same machine (possibly part of the issue?). When I start the game on either instance, they immediately get the PostLogin event with the local player controller even though an online session has not yet been created. Then…when I do actually host an online session and I join that session with the other editor instance, I don’t get the PostLogin event with the newly joined player like I’d expect.
I did read that there used to be an option to turn off auto login so online sessions would work correctly but it appears it was removed after ~4.26. I have both editors set to standalone when I launch the games.