PostLogin event not triggered how I'd expect

I’m using 5.2 and I’m creating a multiplayer game in which I am attempting to use the PostLogin event in my GameMode class to handle when players successfully join an online session. I am launching two instances of my editor on the same machine (possibly part of the issue?). When I start the game on either instance, they immediately get the PostLogin event with the local player controller even though an online session has not yet been created. Then…when I do actually host an online session and I join that session with the other editor instance, I don’t get the PostLogin event with the newly joined player like I’d expect.

I did read that there used to be an option to turn off auto login so online sessions would work correctly but it appears it was removed after ~4.26. I have both editors set to standalone when I launch the games.

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Necroing the thread. Sorry. I’m having similar problems, and this unanswered thread is higher up in Google than any answers that have worked. Sorry.
I’m sure it’s available somewhere, but I’ve been looking for a while now.

Still trying to figure out the proper setup but I believe post login happens after a player controller is successfully made. Its got nothing to do with online play or logging in and will run on single player instances