Postion from Blueprint Class Actor with a Grap component

Hello all,

I created a Blueprint Actor from various Static Meshes. Then I created the Grap component as described in your video.

Everything works great in the VR camera. The problem I’m having is that every time I grab it, the Actor jumps to a specific place in the scene and then the animation plays.

Hello @julmewr ,
Could it be that you mixed up the video? That one explains how to create a sliding door and doesn’t talk about VR :smiling_face_with_tear: .

Yes I now it. But I hope that I can use it for VR.