PostEditChangeProperty, propriety name is always "None" for actor component classes properties

Hi.

I’m trying to use PostEditChangeProperty of an Actor to do something on changes in one of its actor component. The event is triggered, but the property name is always “None”. Did I missed something ?

I tried in both 5.0.3 and 5.1, same result.

To reproduce it :
→ Create an actor with a static mesh
→ Override the PostEditChangeProperty to print the property name
→ Change the mesh in the static mesh component

I have the same problem. PostEditChangeProperty cannot be used in conjuction with actor component. This is a pretty bad proble,