Hi.
I’m trying to use PostEditChangeProperty of an Actor to do something on changes in one of its actor component. The event is triggered, but the property name is always “None”. Did I missed something ?
I tried in both 5.0.3 and 5.1, same result.
To reproduce it :
→ Create an actor with a static mesh
→ Override the PostEditChangeProperty to print the property name
→ Change the mesh in the static mesh component