I’m a fresh beginner at Unreal and still struggling on some basics (but in general loving what I’ve seen so far) so please bear with me.
Also if this post is not in the right place please let me know!
I’m currently using PostEditChangeProperty to get the bounds of a static mesh when modified in the editor ( to later do something with those bounds). But PostEditChangeProperty only seems to be called when editing values in the details section, not when using the mouse controls to scale the static mesh.
Thanks for the reply, but it seems OnConstruction only gets called when editing from the details panel as well
I’ve just put a print on it and it only gets printed at the same time as PostEditChangeProperty.