PostEditChangeProperty in Ustructs?

UObject has PostEditChangeProperty and PostEditChangeChainProperty but structs themselves don’t seem to have this.

The thing is I was hoping to add some code to a struct itself so I don’t have to copy paste the same PostEditChange functions to every UObject that contains them. Or is that the only way?

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Seems like that is the case with structs.

I can add the functions into the structs though and call those functions from my UObject that contains them.