Hello.
I’m building a game for Android, with a lot of different splashscreens for the various resolutions.
Since I didn’t find any out-of-the-box “copy files in build folder”, I added in myproject.uproject the following:
"PostBuildSteps": {
"Win64": [
"xcopy \"$(ProjectDir)\\AdditionalContent\\$(TargetPlatform)\" \"$(ProjectDir)\\Build\\$(TargetPlatform)\" /S /Y /I"
]
}
NOTE: Apparently, those PostBuildSteps check the HOST environment, not the TARGET environment, that’s why I put Win64 even though I’m building an Android app.
It works, but it’s executed even when I’m building the DevelopmentEditor version (to launch the editor), so it tries to find a MyProject/AdditionalContent/Win64 folder.
Is this an unskippable side effect, or is there some way to “filter” the configuration?
Thanks.