My game is pretty simple as far as lighting goes. Or so I thought. I’ve just got a flashlight that the player has, and then I have a Moonlight that moves across the sky and a skylight that just provides ambient lighting in the level. However, I’ve discovered that with my Post Processing Quality settings set to either 0 or 1, the lighting is pretty much non-existent (except for the player’s flashlight). Post Processing Quality levels of 2 and 3, show the level just fine. Here’s a visual of what I’m talking about:
Post Processing Quality 0-1:
And this is Post Processing Quality 2-3:
…attempting to attach another image, but keep getting database errors… will keep trying…]
Anyway, I’ve been just adjusting my blueprints to use PPQ 2 for my Low, Medium and High settings, and using PPQ 3 for my ‘EPIC’ settings. The problem is that some computers don’t apparently support this at all… Regardless of the quality settings I get the darkened image that you see above for the 0-1 settings instead of the lighter settings that I’m still unable to upload after five tries even with renaming, retaking and totally starting the message over… (I’m still working on that, though. Just need to get this posted.)
If anyone else has seen what I’m talking about and knows how I can go about fixing it, PLEASE let me know! This is a show stopper for me at the moment until I can get this resolved or find a workaround for it.
I have to leave at the moment, but I’ll continue to try to get the screenshot of what it SHOULD look like in a little while after I get back.