Post-processing of the images for texturing or the texture itself (saturation, contrast, brightness)

The camera of my drone has a survey mode. This has a very low color saturation and contrast, so that a high dynamic range is achieved.
I have found this is very good for alignment.
But the textures look washed out. With non-embedded textures I can still post-process this externally to some extent.

Now you already have a “post-processing option” the color balance, but its results are unfortunately not really good, so I wish there was an option to adjust and change the color balance values manually.
So contrast, brightness and saturation (or more).

Hi Tim,

        I will add this as a feature request. If any other users feel this would be good please add a comment below, and it will increase the priority.

A good alternative is to pre-process the images how you would like the texture to look and import them as a texture layer.

The images for alignment and meshing in a folder named _geometry and the texturing images in a folder called _texturing. If you drag and drop these 2 folders into Reality Capture and the corresponding images have the same name, the inputs will be imported with a texturing layer processed however you like.

To be honest, I knew the function but I always assumed that it would cost more with PPI. I just found out that this is not the case.

However, I would prefer my feature request by far, because it would save me a lot of time and memory.

Thank you alot for your quick response!