I got a problem with post processing in multiplayer, when i try to use post processing for one player it’s working in same time for every player.
I show you what i did with 2 screenshots
It’s a flashbang system.
I made an event when the player seethe flashbang it’s working for every clients, depend of what i choose in the event replication, if i choose multicast allclient + server will be flashed, if i
choose client all client will be flashed too, so it’s normal, but i don’t know how to resolve this.
I use get player character when i’m casting, but it seems i don’t have the player reference.